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Task #656466

S3_0 datafile format freeze (d3f)

Added by Marko Lindqvist over 2 years ago. Updated 2 months ago.

Status:
Closed
Priority:
Normal
Category:
Milestone
Target version:
Start date:
Due date:
2019-10-05
% Done:

0%

Estimated time:

Description

This ticket is for collecting things needed for next d3f, namely that of S3_0.

0012-Freeze-datafile-formats.patch (95 KB) 0012-Freeze-datafile-formats.patch Marko Lindqvist, 2019-06-09 10:21 PM
0013-Freeze-datafile-formats.patch (95 KB) 0013-Freeze-datafile-formats.patch Marko Lindqvist, 2019-06-13 09:27 PM
0016-Freeze-datafile-formats.patch (95.8 KB) 0016-Freeze-datafile-formats.patch Marko Lindqvist, 2019-06-27 01:54 PM
0008-Freeze-datafile-formats.patch (95.8 KB) 0008-Freeze-datafile-formats.patch Marko Lindqvist, 2019-07-23 05:39 AM

Related issues

Related to Freeciv - Feature #766520: Add fcdb hook for checking if player delegation is allowedClosed

Related to Freeciv - Feature #802523: Refactor fcdb calls to be more flexibleClosed

Blocked by Freeciv - Feature #657130: Make all river outlet sprites mandatoryClosed

Blocked by Freeciv - Feature #657136: Inifile should accept tables with no entriesRejected

Blocked by Freeciv - Feature #657139: More noticeable warning when saving failsClosed

Blocked by Freeciv - Feature #657140: edit.change_terrain() to scripting APIClosed

Blocked by Freeciv - Feature #657141: Lua 'fcdb' instance should not share security restrictions with 'game' instanceClosed

Blocked by Freeciv - Feature #657145: Convert citizens if a city is conqueredClosed

Blocked by Freeciv - Feature #660202: Update scenarios to S3_0 formatClosed

Blocked by Freeciv - Feature #662023: Store remaining turn timeout in savegameClosed

Blocked by Freeciv - Feature #664192: Drop DEV_SAVE_COMPAT completely from stable S3_0Closed

Blocked by Freeciv - Feature #672612: Pick what "Attack" target reqs should be evaluated againstClosed

Blocked by Freeciv - Feature #694097: Make expected steal depend on the actionClosed

Blocked by Freeciv - Feature #695007: "building_lost" signalClosed

Blocked by Freeciv - Feature #695972: Add civ2civ3's tech_cost_style to engineClosed

Blocked by Freeciv - Feature #697656: List of AI types to savegameClosed

Blocked by Freeciv - Feature #698981: Extrastyles other than Single1 should be supported for resourcesClosed

Blocked by Freeciv - Feature #699156: Whether city conquest gives a tech should be ruleset controlledClosed

Blocked by Freeciv - Feature #732541: "Combat_Rounds" effectClosed

Blocked by Freeciv - Feature #733815: Output_Waste_By_Distance granularityClosed

Blocked by Freeciv - Feature #734544: Rename E_UNIT_WIN as E_UNIT_WIN_DEFClosed

Blocked by Freeciv - Feature #738265: Separate specialist rule_name and graphics tagClosed

Blocked by Freeciv - Bug #740114: Inconsistent naming of action ui_name entriesClosed

Blocked by Freeciv - Feature #741273: Separate extras from action targets in unit orders structuresClosed

Blocked by Freeciv - Feature #743602: Replace Conquer_Techs_Min|Max with Conquer_Tech_PctClosed

Blocked by Freeciv - Feature #764944: Control over tech leakage rateClosed

Blocked by Freeciv - Feature #764943: Separate tech trading chance from tech stealing chanceClosed

Blocked by Freeciv - Bug #756718: Multiplayer: Small Wonders buy cost halvedClosed

Blocked by Freeciv - Bug #692480: 2.5.x convert_time not behaving as expectedClosed

Blocked by Freeciv - Bug #775424: Detect hut by bonus type instead of causeClosed

Blocked by Freeciv - Feature #770804: Add a multiplier to climate change ratesClosed

Blocked by Freeciv - Feature #776792: Combine "Overhead" and "Iso" tileset settings to single "Square" settingClosed

Blocked by Freeciv - Bug #780730: Sort out hut entering finallyClosed

Blocked by Freeciv - Feature #804292: only_killing_makes_veteran ruleset settingClosed

Blocks Freeciv - Task #781145: S3_0 alpha3Closed2019-10-19

Blocks Freeciv - Feature #820798: Adjust master datafile capstrings in relation to S3_0 d3fClosed

Blocks Freeciv - Feature #820799: Update master RULESET_COMPAT_CAP after S3_0 d3fClosed

History

#1 Updated by Marko Lindqvist over 2 years ago

  • Blocked by Bug #657128: Capital_City is evaluated on the client added

#2 Updated by Marko Lindqvist over 2 years ago

  • Blocked by Feature #657130: Make all river outlet sprites mandatory added

#3 Updated by Marko Lindqvist over 2 years ago

  • Blocked by Feature #657136: Inifile should accept tables with no entries added

#4 Updated by Marko Lindqvist over 2 years ago

  • Blocked by Feature #657139: More noticeable warning when saving fails added

#5 Updated by Marko Lindqvist over 2 years ago

#6 Updated by Marko Lindqvist over 2 years ago

  • Blocked by Feature #657141: Lua 'fcdb' instance should not share security restrictions with 'game' instance added

#7 Updated by Marko Lindqvist over 2 years ago

  • Blocked by Feature #657142: fcdb: provide Lua instance with access to game data, signals etc added

#8 Updated by Marko Lindqvist over 2 years ago

  • Blocked by Feature #657143: fcdb: allow database.lua to set user's cmdlevel, delegation etc added

#9 Updated by Marko Lindqvist over 2 years ago

  • Blocked by Feature #657144: Method of transferring unit upkeep from cities lost to conquering enemies added

#10 Updated by Marko Lindqvist over 2 years ago

  • Blocked by Feature #657145: Convert citizens if a city is conquered added

#11 Updated by Marko Lindqvist over 2 years ago

  • Blocked by Feature #657146: Improve handling of "already-stolen-from-this-city" -case added

#12 Updated by Marko Lindqvist over 2 years ago

#13 Updated by Marko Lindqvist over 2 years ago

  • Blocked by Bug #657149: Qt-client set rally points lost if connection to server lost added

#14 Updated by Marko Lindqvist over 2 years ago

  • Category set to Milestone

#15 Updated by Marko Lindqvist over 2 years ago

#16 Updated by Marko Lindqvist over 2 years ago

  • Blocked by Feature #662023: Store remaining turn timeout in savegame added

#17 Updated by Marko Lindqvist over 2 years ago

  • Blocked by Feature #664192: Drop DEV_SAVE_COMPAT completely from stable S3_0 added

#18 Updated by Sveinung Kvilhaugsvik over 2 years ago

  • Blocked by Feature #672612: Pick what "Attack" target reqs should be evaluated against added

#19 Updated by Marko Lindqvist over 2 years ago

  • Due date set to 2018-01-02

Preliminary date for S3_0 d3f set to 02-Jan-18.

#20 Updated by Marko Lindqvist over 2 years ago

  • Blocked by Bug #686635: Patrol Activity Icon does not use activity icon offset added

#21 Updated by Marko Lindqvist over 2 years ago

  • Blocked by Feature #688329: Drop misleading "version information" from filenames of supplied scenarios added

#22 Updated by Marko Lindqvist over 2 years ago

  • Blocked by deleted (Feature #688329: Drop misleading "version information" from filenames of supplied scenarios)

#23 Updated by Marko Lindqvist over 2 years ago

  • Blocked by Feature #694097: Make expected steal depend on the action added

#24 Updated by Marko Lindqvist over 2 years ago

  • Blocked by deleted (Bug #657149: Qt-client set rally points lost if connection to server lost)

#25 Updated by Marko Lindqvist over 2 years ago

#26 Updated by Marko Lindqvist over 2 years ago

  • Blocked by Feature #695972: Add civ2civ3's tech_cost_style to engine added

#27 Updated by Jacob Nevins over 2 years ago

  • Blocked by Feature #657113: More refined notion of world size for Output_Waste_By_Rel_Distance etc added

#28 Updated by Marko Lindqvist about 2 years ago

  • Blocked by Bug #693065: '/read' is allowed to execute '/lua unsafe-*' but can come from a mod pack added

#29 Updated by Marko Lindqvist about 2 years ago

#30 Updated by Jacob Nevins about 2 years ago

#31 Updated by Marko Lindqvist about 2 years ago

  • Blocked by deleted (Bug #686635: Patrol Activity Icon does not use activity icon offset)

#32 Updated by Marko Lindqvist about 2 years ago

  • Blocked by Bug #660056: Huts don't appear on Glacier terrain added

#33 Updated by Marko Lindqvist about 2 years ago

  • Blocked by Feature #698981: Extrastyles other than Single1 should be supported for resources added

#34 Updated by Marko Lindqvist almost 2 years ago

  • Blocked by Feature #699156: Whether city conquest gives a tech should be ruleset controlled added

#35 Updated by Marko Lindqvist almost 2 years ago

  • Blocked by deleted (Bug #660056: Huts don't appear on Glacier terrain)

#36 Updated by Marko Lindqvist almost 2 years ago

#37 Updated by Marko Lindqvist almost 2 years ago

  • Due date changed from 2018-01-02 to 2019-01-02

Current estimate for 2.6.0 final is June 2018. We'll want to learn from what people find 2.6 lacking, before freezing 3.0 so that things won't get implemented there either. Setting current estimate for S3_0 d3f to 02-Jan-19.

#38 Updated by Marko Lindqvist almost 2 years ago

#39 Updated by Marko Lindqvist almost 2 years ago

#40 Updated by Marko Lindqvist almost 2 years ago

  • Blocked by Feature #683532: citizens_graphic / citizens_graphic_alt don't do anything added

#41 Updated by Marko Lindqvist almost 2 years ago

  • Blocked by Feature #738265: Separate specialist rule_name and graphics tag added

#42 Updated by Marko Lindqvist almost 2 years ago

  • Blocked by Bug #740114: Inconsistent naming of action ui_name entries added

#43 Updated by Marko Lindqvist over 1 year ago

  • Blocked by Feature #741273: Separate extras from action targets in unit orders structures added

#44 Updated by Marko Lindqvist over 1 year ago

  • Blocked by Feature #743602: Replace Conquer_Techs_Min|Max with Conquer_Tech_Pct added

#45 Updated by Sveinung Kvilhaugsvik over 1 year ago

#46 Updated by Marko Lindqvist over 1 year ago

#47 Updated by Marko Lindqvist over 1 year ago

  • Blocked by Feature #764943: Separate tech trading chance from tech stealing chance added

#48 Updated by Marko Lindqvist over 1 year ago

  • Blocked by Bug #756718: Multiplayer: Small Wonders buy cost halved added

#49 Updated by Marko Lindqvist over 1 year ago

  • Blocked by Bug #692480: 2.5.x convert_time not behaving as expected added

#50 Updated by Marko Lindqvist over 1 year ago

#51 Updated by Marko Lindqvist over 1 year ago

  • Blocked by deleted (Bug #657128: Capital_City is evaluated on the client)

#52 Updated by Marko Lindqvist over 1 year ago

  • Blocked by deleted (Feature #657144: Method of transferring unit upkeep from cities lost to conquering enemies)

#53 Updated by Marko Lindqvist over 1 year ago

  • Blocked by Feature #768292: Add /playernation command for setting nation and leader name added

#54 Updated by Zoltán Žarkov over 1 year ago

  • Related to Feature #766520: Add fcdb hook for checking if player delegation is allowed added

#55 Updated by Marko Lindqvist about 1 year ago

  • Blocked by Bug #775424: Detect hut by bonus type instead of cause added

#56 Updated by Marko Lindqvist about 1 year ago

  • Blocked by Feature #770804: Add a multiplier to climate change rates added

#57 Updated by Marko Lindqvist about 1 year ago

  • Blocked by Feature #776792: Combine "Overhead" and "Iso" tileset settings to single "Square" setting added

#58 Updated by Marko Lindqvist about 1 year ago

  • Blocked by deleted (Bug #693065: '/read' is allowed to execute '/lua unsafe-*' but can come from a mod pack)

#59 Updated by Marko Lindqvist about 1 year ago

  • Blocked by Bug #778668: Some new server settings in S3_0 SSET_RULES but should be SSET_RULES_FLEXIBLE added

#60 Updated by Marko Lindqvist about 1 year ago

  • Blocked by deleted (Bug #778668: Some new server settings in S3_0 SSET_RULES but should be SSET_RULES_FLEXIBLE)

#61 Updated by Marko Lindqvist about 1 year ago

  • Blocked by Bug #780730: Sort out hut entering finally added

#62 Updated by Marko Lindqvist 10 months ago

#63 Updated by Marko Lindqvist 10 months ago

  • Blocked by deleted (Feature #697672: Show resource availability in cities)

#64 Updated by Marko Lindqvist 10 months ago

  • Blocked by deleted (Feature #657142: fcdb: provide Lua instance with access to game data, signals etc)

#65 Updated by Marko Lindqvist 10 months ago

  • Blocked by deleted (Feature #657143: fcdb: allow database.lua to set user's cmdlevel, delegation etc)

#66 Updated by Marko Lindqvist 10 months ago

  • Blocked by deleted (Feature #657146: Improve handling of "already-stolen-from-this-city" -case)

#67 Updated by Zoltán Žarkov 10 months ago

  • Related to Feature #802523: Refactor fcdb calls to be more flexible added

#68 Updated by Marko Lindqvist 10 months ago

  • Blocked by Feature #804292: only_killing_makes_veteran ruleset setting added

#69 Updated by Marko Lindqvist 10 months ago

  • Blocked by deleted (Feature #683532: citizens_graphic / citizens_graphic_alt don't do anything)

#70 Updated by Marko Lindqvist 7 months ago

  • Blocked by deleted (Feature #657113: More refined notion of world size for Output_Waste_By_Rel_Distance etc)

#71 Updated by Marko Lindqvist 7 months ago

  • Blocked by deleted (Feature #657148: Lua handling of cardinal directions)

#72 Updated by Marko Lindqvist 7 months ago

  • Due date changed from 2019-01-02 to 2019-10-05

#73 Updated by Marko Lindqvist 6 months ago

#75 Updated by Marko Lindqvist 6 months ago

  • Blocks Feature #820798: Adjust master datafile capstrings in relation to S3_0 d3f added

#76 Updated by Marko Lindqvist 6 months ago

  • Blocks Feature #820799: Update master RULESET_COMPAT_CAP after S3_0 d3f added

#78 Updated by Marko Lindqvist 6 months ago

  • Blocked by deleted (Feature #768292: Add /playernation command for setting nation and leader name)

#79 Updated by Marko Lindqvist 6 months ago

Rebased on top of Bug #822938, Feature #823068, and Feature #822790

#80 Updated by Marko Lindqvist 6 months ago

#81 Updated by Marko Lindqvist 5 months ago

- Changed '.mpdl' capstring to have "mpdl" part instead of "modpack"

#82 Updated by Marko Lindqvist 2 months ago

  • Status changed from In Progress to Closed

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