Feature #821129

Rate proportional to health mechanics

Added by Alexandro Ignatiev about 1 year ago. Updated 4 months ago.

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As mentioned on, we probably need to decrease attack power of wounded units. CivIV and later have strength proportional to hp, but they also have a mind-blowing system of calculating the firepower, I think we can't just use this part of mechanics for now, so let's concentrate on fire rate. Let's introduce a ruleset setting or a unit type flag that diminish bombardment rate proportional to the hits. While bombarders normally don't suffer damage, some of them do also regular attacks, or can defend against them, and should bear the hp losses negative effects (this is especially useful for the units without "damage slows"). Maybe we also apply the same setting to Combat_Rounds value so that a wounded unit will attack more careful.

Related issues

Blocks Freeciv - Task #673656: S3_1 datafile format freeze (d3f)New


#1 Updated by Marko Lindqvist about 1 year ago

  • Category set to General
  • Target version changed from 3.0.0-beta1 to 3.1.0

S3_0 is already near datafile format freeze (d3f).

#2 Updated by Marko Lindqvist about 1 year ago

  • Blocks Task #673656: S3_1 datafile format freeze (d3f) added

#3 Updated by Marko Lindqvist 8 months ago

  • Tracker changed from Task to Feature

#4 Updated by Alexandro Ignatiev 4 months ago

Actually, "Combat_Rounds" is now defined as a unit-specific effect, so you already can reduce the rounds by steps with "MinHitPoints" req. (Don't know if this fact should be reported as a bug since all another combat-related effects are unittype-specific.)

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