Oil platform graphics
Jacob Nevins <jtn>:
"To improve the look of civ2civ3 "sea mines", it would be nice to have separate "oil platform" graphics. (See also patch #5915.)
There's already a graphic as part of ampliohexbig, which can be used for Amplio2/Amplio/Cimpletoon.
Can always fall back to current oil derrick if we don't manage to get graphics for all tilesets."
#1 Updated by Jacob Nevins 12 months ago
- Tile graphic is called "tx.oil_rig"
- Unit activity graphic is called "unit.oil_rig"
- All supplied tilesets define tx.oil_rig as an alias at least, so it's safe for rulesets to use
- civ2civ3 does
y = has distinct graphic, x = hasn't, - = doesn't need one (for unit.oil_rig: because it doesn't have distinct mine/irrigate activity icons yet)
tx unit alio - - amplio x - amplio2 y - -> cimpletoon hex2t x - hexemplio y y -> toonhex isophex . (-) isotrident x - trident x -
isophex will gain a distinct graphic in feature #680743.
Also, of Amplio2/Cimpletoon, I wrote in gna patch #6878:
This isn't entirely satisfactory; the sprite is a bit tall for Amplio2, which is particularly noticeable when you have coast directly below a tile with oil rig (rare, since in civ2civ3 that's only allowed on Deep Ocean).