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Bug #657396

Goto path drawing bug with exhausted unit and maglev

Added by Marko Lindqvist 5 months ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
-
Target version:
Start date:
Due date:
% Done:

0%


Description

Jacob Nevins <jtn>:

"In the attached savegame, select [l tgt="unit" id=6870 name="Settlers" /] and try to set a goto path.

The drawn path has filled blobs every step as long as the unit is on a maglev, as if it would take a turn per tile, but all the turn numbers are the same; and I think the path chosen is correct (it doesn't think the maglev is extra costly and avoid it).

I think this must be something do with the unit having no move points and the maglev having no move cost.

S2_6 r33825, Qt client, civ2civ3 ruleset."

toltecs-T0276-Y01784-manual.sav.bz2 (963 KB) Marko Lindqvist, 2017-05-03 10:03 PM

0move_maglev.png View (629 KB) Marko Lindqvist, 2017-05-03 10:04 PM

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