Goto path drawing bug with exhausted unit and maglev
Jacob Nevins <jtn>:
"In the attached savegame, select [l tgt="unit" id=6870 name="Settlers" /] and try to set a goto path.
The drawn path has filled blobs every step as long as the unit is on a maglev, as if it would take a turn per tile, but all the turn numbers are the same; and I think the path chosen is correct (it doesn't think the maglev is extra costly and avoid it).
I think this must be something do with the unit having no move points and the maglev having no move cost.
S2_6 r33825, Qt client, civ2civ3 ruleset."