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Bug #684336

Can't select which base/road to build

Added by Marko Lindqvist about 4 years ago. Updated almost 3 years ago.

Status:
Closed
Priority:
Normal
Assignee:
-
Category:
gui-qt
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

In Qt-client it seems to be impossible to select which Road gets built when ruleset allows multiple roads at the same time, but user gets what ever the game chooses for the R)oad key. The client does not have submenu of roads similar to what gtk clients have. Same is true for bases, though there's two keys instead of just one assigned for them.

26var2_canal.sav.bz2 (17.1 KB) 26var2_canal.sav.bz2 Jacob Nevins, 2018-06-10 09:05 AM
qt_submenus_roads_bases.patch (7.6 KB) qt_submenus_roads_bases.patch Anonymous, 2018-08-01 11:34 PM
qt_submenus_roads_bases-31.patch (7.64 KB) qt_submenus_roads_bases-31.patch Anonymous, 2018-08-01 11:37 PM

History

#1 Updated by Marko Lindqvist over 3 years ago

  • Assignee set to Anonymous

Example of a ruleset where this is an issue is Variant2 where one should be able to select between building Road/Railroad/Maglev and Canal.

#2 Updated by Jacob Nevins about 3 years ago

Attached is a savegame illustrating this. It needs the S2_6 variant2 modpack from the modpack utility.

The two Workers at [l tgt="unit" id=141 name="Workers" /] [l tgt="unit" id=142 name="Workers" /] stand ready to build either Road or Canal.

In the Gtk clients, the "R" key gives Road; to get Canal you can through the menu system (Work / Build Path / Canal). I guess the easy fix for the Qt client would be to do the same.

#3 Updated by Jacob Nevins about 3 years ago

  • Sprint/Milestone changed from 2.6.0 to 2.6.1

#5 Updated by Anonymous almost 3 years ago

  • Status changed from Resolved to Closed

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