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Task #694704

closed

civ2civ3: introduce new features for 2.6

Added by Jacob Nevins about 5 years ago. Updated about 5 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
Rulesets
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

This is a subset of task #682540.

We generally don't like to change rulesets after beta1 in a way that breaks savegames; it's best if the rules have settled down by beta1.

There's a bunch of civ2civ3 patches stuff queued up as candidates for 2.6.

Task is to go through them, decide whether each is to be committed, and commit them.


Related issues

Related to Freeciv - Task #682540: civ2civ3: introduce new featuresNewDavid Fernandez (bard)

Actions
Blocks Freeciv - Task #664196: Release 2.6.0-beta1ClosedJacob Nevins

Actions
Blocked by Freeciv - Feature #659517: Lua script to place more labels on the mapClosedJacob Nevins

Actions
Blocked by Freeciv - Feature #681980: civ2civ3: use Mining_Pct for oil well, and Irrigation_Pct for desert flood.ClosedMarko Lindqvist

Actions
Blocked by Freeciv - Feature #681977: civ2civ3: no upkeep for pop unitsClosedMarko Lindqvist

Actions
Blocked by Freeciv - Feature #681976: civ2civ3: hard ai gets half the bonuses of cheating aiClosedMarko Lindqvist

Actions
Blocked by Freeciv - Feature #681866: civ2civ3: carriers allowed to transport same land units as helicoptersClosedJacob Nevins

Actions
Blocked by Freeciv - Feature #681860: civ2civ3: pollution and fallout possible on forest and jungle againClosedJacob Nevins

Actions
Blocked by Freeciv - Feature #681856: civ2civ3: no min city outputClosedJacob Nevins

Actions
Blocked by Freeciv - Feature #676162: civ2civ3: capability of big land units to attack cities on non-native tilesClosedJacob Nevins

Actions
Blocked by Freeciv - Bug #695979: civ2civ3: Desert with river should require irrigation to get extra foodClosedJacob Nevins

Actions
Blocked by Freeciv - Feature #695978: civ2civ3: simplify Super Highways by always giving city center tradeClosedJacob Nevins

Actions
Actions #1

Updated by Jacob Nevins about 5 years ago

  • Related to Task #682540: civ2civ3: introduce new features added
Actions #2

Updated by Jacob Nevins about 5 years ago

Actions #3

Updated by Jacob Nevins about 5 years ago

  • Blocked by Feature #659517: Lua script to place more labels on the map added
Actions #4

Updated by Jacob Nevins about 5 years ago

  • Blocked by Feature #687553: civ2civ3 - Disallow Triremes to navigate rivers added
Actions #5

Updated by Jacob Nevins about 5 years ago

  • Blocked by Feature #681980: civ2civ3: use Mining_Pct for oil well, and Irrigation_Pct for desert flood. added
Actions #6

Updated by Jacob Nevins about 5 years ago

Actions #7

Updated by Jacob Nevins about 5 years ago

  • Blocked by Feature #681976: civ2civ3: hard ai gets half the bonuses of cheating ai added
Actions #8

Updated by Jacob Nevins about 5 years ago

  • Blocked by Feature #681866: civ2civ3: carriers allowed to transport same land units as helicopters added
Actions #9

Updated by Jacob Nevins about 5 years ago

  • Blocked by Feature #681860: civ2civ3: pollution and fallout possible on forest and jungle again added
Actions #10

Updated by Jacob Nevins about 5 years ago

Actions #11

Updated by Jacob Nevins about 5 years ago

  • Related to Feature #676162: civ2civ3: capability of big land units to attack cities on non-native tiles added
Actions #12

Updated by Jacob Nevins about 5 years ago

  • Related to deleted (Feature #676162: civ2civ3: capability of big land units to attack cities on non-native tiles)
Actions #13

Updated by Jacob Nevins about 5 years ago

  • Blocked by Feature #676162: civ2civ3: capability of big land units to attack cities on non-native tiles added
Actions #14

Updated by David Fernandez (bard) about 5 years ago

I think none of those patches break savegame compatibility, and they introduce minor changes that hardly affect the gameplay (except the one about triremes on rivers). For same reason, I think it is not big deal if some of them are delayed to 3.0.

Actions #15

Updated by Marko Lindqvist about 5 years ago

  • Blocked by deleted (Feature #687553: civ2civ3 - Disallow Triremes to navigate rivers)
Actions #16

Updated by Marko Lindqvist about 5 years ago

  • Blocked by Bug #695979: civ2civ3: Desert with river should require irrigation to get extra food added
Actions #17

Updated by Jacob Nevins about 5 years ago

  • Blocked by Feature #695978: civ2civ3: simplify Super Highways by always giving city center trade added
Actions #18

Updated by Jacob Nevins about 5 years ago

  • Status changed from New to Closed

Everything currently attached here is committed. I think this ticket has served its purpose.

(That doesn't mean no changes to 2.6 civ2civ3 ever again, necessarily.)

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