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Task #694704

civ2civ3: introduce new features for 2.6

Added by Jacob Nevins 22 days ago. Updated 8 days ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
Rulesets
Target version:
Start date:
Due date:
% Done:

0%


Description

This is a subset of task #682540.

We generally don't like to change rulesets after beta1 in a way that breaks savegames; it's best if the rules have settled down by beta1.

There's a bunch of civ2civ3 patches stuff queued up as candidates for 2.6.

Task is to go through them, decide whether each is to be committed, and commit them.


Related issues

Related to Freeciv - Task #682540: civ2civ3: introduce new features New
Blocks Freeciv - Task #664196: Release 2.6.0-beta1 Closed
Blocked by Freeciv - Feature #659517: Lua script to place more labels on the map Closed
Blocked by Freeciv - Feature #681980: civ2civ3: use Mining_Pct for oil well, and Irrigation_Pct for desert flood. Closed
Blocked by Freeciv - Feature #681977: civ2civ3: no upkeep for pop units Closed
Blocked by Freeciv - Feature #681976: civ2civ3: hard ai gets half the bonuses of cheating ai Closed
Blocked by Freeciv - Feature #681866: civ2civ3: carriers allowed to transport same land units as helicopters Closed
Blocked by Freeciv - Feature #681860: civ2civ3: pollution and fallout possible on forest and jungle again Closed
Blocked by Freeciv - Feature #681856: civ2civ3: no min city output Closed
Blocked by Freeciv - Feature #676162: civ2civ3: capability of big land units to attack cities on non-native tiles Closed
Blocked by Freeciv - Bug #695979: civ2civ3: Desert with river should require irrigation to get extra food Closed
Blocked by Freeciv - Feature #695978: civ2civ3: simplify Super Highways by always giving city center trade Closed

History

#1 Updated by Jacob Nevins 22 days ago

  • Related to Task #682540: civ2civ3: introduce new features added

#2 Updated by Jacob Nevins 22 days ago

#3 Updated by Jacob Nevins 22 days ago

  • Blocked by Feature #659517: Lua script to place more labels on the map added

#4 Updated by Jacob Nevins 22 days ago

  • Blocked by Feature #687553: civ2civ3 - Disallow Triremes to navigate rivers added

#5 Updated by Jacob Nevins 22 days ago

  • Blocked by Feature #681980: civ2civ3: use Mining_Pct for oil well, and Irrigation_Pct for desert flood. added

#6 Updated by Jacob Nevins 22 days ago

#7 Updated by Jacob Nevins 22 days ago

  • Blocked by Feature #681976: civ2civ3: hard ai gets half the bonuses of cheating ai added

#8 Updated by Jacob Nevins 22 days ago

  • Blocked by Feature #681866: civ2civ3: carriers allowed to transport same land units as helicopters added

#9 Updated by Jacob Nevins 22 days ago

  • Blocked by Feature #681860: civ2civ3: pollution and fallout possible on forest and jungle again added

#10 Updated by Jacob Nevins 22 days ago

#11 Updated by Jacob Nevins 22 days ago

  • Related to Feature #676162: civ2civ3: capability of big land units to attack cities on non-native tiles added

#12 Updated by Jacob Nevins 22 days ago

  • Related to deleted (Feature #676162: civ2civ3: capability of big land units to attack cities on non-native tiles)

#13 Updated by Jacob Nevins 22 days ago

  • Blocked by Feature #676162: civ2civ3: capability of big land units to attack cities on non-native tiles added

#14 Updated by David Fernandez (bard) 21 days ago

I think none of those patches break savegame compatibility, and they introduce minor changes that hardly affect the gameplay (except the one about triremes on rivers). For same reason, I think it is not big deal if some of them are delayed to 3.0.

#15 Updated by Marko Lindqvist 17 days ago

  • Blocked by deleted (Feature #687553: civ2civ3 - Disallow Triremes to navigate rivers)

#16 Updated by Marko Lindqvist 15 days ago

  • Blocked by Bug #695979: civ2civ3: Desert with river should require irrigation to get extra food added

#17 Updated by Jacob Nevins 14 days ago

  • Blocked by Feature #695978: civ2civ3: simplify Super Highways by always giving city center trade added

#18 Updated by Jacob Nevins 8 days ago

  • Status changed from New to Closed

Everything currently attached here is committed. I think this ticket has served its purpose.

(That doesn't mean no changes to 2.6 civ2civ3 ever again, necessarily.)

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