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civ2civ3: introduce new features for 2.6
This is a subset of task #682540.
We generally don't like to change rulesets after beta1 in a way that breaks savegames; it's best if the rules have settled down by beta1.
There's a bunch of civ2civ3 patches stuff queued up as candidates for 2.6.
Task is to go through them, decide whether each is to be committed, and commit them.
Updated by David Fernandez (bard) about 5 years ago
I think none of those patches break savegame compatibility, and they introduce minor changes that hardly affect the gameplay (except the one about triremes on rivers). For same reason, I think it is not big deal if some of them are delayed to 3.0.