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Feature #694732

Enable cultural victory by default in experimental ruleset

Added by Jacob Nevins 22 days ago. Updated 20 days ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
Rulesets
Target version:
Start date:
Due date:
% Done:

0%


Description

(Was originally gna patch #8034 ; this version takes civ2civ3 out of scope.)


jtn:
The civ2civ3 and experimental ruleset both allow culture victory (since they have effects allowing nonzero culture), but it's disabled by default.

Probably it would be better to enable it in [settings].

If no-one objects or gets there first I'll do this.


bard:
I added culture effects to civ2civ3 for testing purposes, but they are not properly balanced to enable a culture victory.
I think it would be too easy to win against the AI this way.

My idea was to use the culture to affect other minor effetcs like:
Civil_War_Chance, Spy_Resistant, Unit_Bribe_Cost_Pct, Incite_Cost_Pct.
I'll see if there are other effects available in latest freeciv version.

m-30-26-experimental-culture-victory.patch View (1.17 KB) Jacob Nevins, 2017-09-02 03:48 PM

History

#1 Updated by Jacob Nevins 22 days ago

#2 Updated by Jacob Nevins 20 days ago

  • Status changed from Resolved to Closed

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