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This forum thread bemoans the lack of a way for Lua scripts to know when a building has been lost for some reason.
Will need some sort of reason code -- "player_sold", "sold_obsolete", "sold_no_money", "razed", "sabotaged" etc.
#9 Updated by Marko Lindqvist about 3 years ago
- File 0008-Add-building_lost-signal-to-lua-API.patch 0008-Add-building_lost-signal-to-lua-API.patch added
- File 0005-Add-building_lost-signal-to-lua-API.patch 0005-Add-building_lost-signal-to-lua-API.patch added
- Status changed from In Progress to Resolved
- Handle all cases where building is lost, except if it happens via editor
- Fix some crashes if the lua script removes the city building was in