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Zoom: get from beta to production quality
There are still a few glitches in the Gtk3 clients' zoom functionality. This is an umbrella for ones that aren't fatal.
Currently targeting 2.6.0, but probably won't block it if not done in time.
#6 Updated by Anonymous over 2 years ago
There is easy way to make such zoom perfect. It would be 3X faster without glitches and easy ( still using a lot of cpu but about 200% less)
1) - remove all that crap
2) - Just scale mapview
3) - scale mouse clicks to fit mapview
4) - draw lines/text after mapview is scaled.
With current zoom every tile is drawn average with 1-5 sprites and each that sprite is scaled.
So probably for 1 tile on average 3 sprites with size of that tile are scaled.
In new zoom it would be 1 scale operation instead 500 like now ( and without scaling 3 sprites to draw 1 tile)