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Feature #699156

closed

Whether city conquest gives a tech should be ruleset controlled

Added by Marko Lindqvist over 5 years ago. Updated about 5 years ago.

Status:
Closed
Priority:
Normal
Category:
General
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:


Files


Related issues

Blocks Freeciv - Task #656466: S3_0 datafile format freeze (d3f)ClosedMarko Lindqvist2019-10-05

Actions
Actions #1

Updated by Jacob Nevins over 5 years ago

I was thinking of an effect, "Conquer_Techs" or something, giving how many techs are acquired at time of conquest.

Actions #2

Updated by Marko Lindqvist about 5 years ago

  • Blocks Task #656466: S3_0 datafile format freeze (d3f) added
Actions #3

Updated by Marko Lindqvist about 5 years ago

Jacob Nevins wrote:

I was thinking of an effect, "Conquer_Techs" or something, giving how many techs are acquired at time of conquest.

Attached patch implements TWO effects, "Conquer_Techs_Min" and "Conquer_Techs_Max", to support random number of techs to steal. If Max < Min, Min is still in effect -> supplied rulesets have only Conquer_Techs_Min effects set.

Actions #4

Updated by Marko Lindqvist about 5 years ago

  • Status changed from Resolved to In Progress

Updating old rulesets when loading in compatibility mode needs to be handled too.

Actions #5

Updated by Marko Lindqvist about 5 years ago

New S3_0 version with correct updating of S2_6 format rulesets in compatibility loading mode.

Actions #6

Updated by Marko Lindqvist about 5 years ago

  • Status changed from Resolved to Closed
  • Assignee set to Marko Lindqvist

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