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Feature #731498
closedUse tech_cost_style "Linear" in civ2civ3
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Updated by Marko Lindqvist over 5 years ago
- Blocked by Feature #695972: Add civ2civ3's tech_cost_style to engine added
Updated by Marko Lindqvist over 5 years ago
- Assignee set to David Fernandez (bard)
Updated by David Fernandez (bard) over 5 years ago
I have not worked on this version (3.0) of civ2civ3 yet. I'd like to check it properly when I have some more time (hopefully this summer). I'd appreciate if someone else can do this patch for now.
Updated by Jacob Nevins about 5 years ago
- File m-30-civ2civ3-linear-tech-costs.patch m-30-civ2civ3-linear-tech-costs.patch added
- Status changed from New to Resolved
- Assignee changed from David Fernandez (bard) to Jacob Nevins
Verified no change in tech costs in civ2civ3 ruleset.
Updated by Jacob Nevins about 5 years ago
- Status changed from Resolved to Closed
Updated by Jacob Nevins about 5 years ago
I've just noticed that this changes the cost of Future Tech; I think it's changed for the better.
On S2_6, Fusion Power costs 1155, and Future Tech. 1 costs 2640.
On S3_0, Fusion Power still costs 1155, but Future Tech. 1 costs 1320, which is more in keeping.
(Future Tech always uses the "Civ I|II" style, game.info.base_tech_cost * presearch->techs_researched. base_tech_cost halved in this patch.)