Project

Profile

Help

HostedRedmine.com has moved to the Planio platform. All logins and passwords remained the same. All users will be able to login and use Redmine just as before. Read more...

Feature #731498

Use tech_cost_style "Linear" in civ2civ3

Added by Marko Lindqvist over 3 years ago. Updated about 3 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
Rulesets
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

Make civ2civ3 ruleset to use new "Linear" tech_cost_style from Feature #695972


Related issues

Blocked by Freeciv - Feature #695972: Add civ2civ3's tech_cost_style to engineClosed

<a title="Actions" class="icon-only icon-actions js-contextmenu" href="#">Actions</a>

History

#1 Updated by Marko Lindqvist over 3 years ago

  • Blocked by Feature #695972: Add civ2civ3's tech_cost_style to engine added

#2 Updated by Marko Lindqvist over 3 years ago

  • Assignee set to David Fernandez (bard)

#3 Updated by David Fernandez (bard) over 3 years ago

I have not worked on this version (3.0) of civ2civ3 yet. I'd like to check it properly when I have some more time (hopefully this summer). I'd appreciate if someone else can do this patch for now.

#4 Updated by Jacob Nevins about 3 years ago

Verified no change in tech costs in civ2civ3 ruleset.

#5 Updated by Jacob Nevins about 3 years ago

  • Status changed from Resolved to Closed

#6 Updated by David Fernandez (bard) about 3 years ago

Thank you for the patch.

#7 Updated by Jacob Nevins about 3 years ago

I've just noticed that this changes the cost of Future Tech; I think it's changed for the better.

On S2_6, Fusion Power costs 1155, and Future Tech. 1 costs 2640.

On S3_0, Fusion Power still costs 1155, but Future Tech. 1 costs 1320, which is more in keeping.

(Future Tech always uses the "Civ I|II" style, game.info.base_tech_cost * presearch->techs_researched. base_tech_cost halved in this patch.)

Also available in: Atom PDF