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Feature #733815
closedOutput_Waste_By_Distance granularity
0%
Description
I got complaint that in variant2 the distance based corruption and waste is too high. When I looked into changing that, I got stuck by the fact that I'm already using lowest possible integer values for Output_Waste_By_Distance; 1,2, and 3. The effect value should have higher granularity. Especially it should support less than 1/tile waste increase.
Files
Related issues
Updated by Marko Lindqvist about 5 years ago
- Blocks Task #656466: S3_0 datafile format freeze (d3f) added
Updated by Marko Lindqvist about 5 years ago
- File 0080-Increase-Output_Waste_By_Distance-granularity.patch 0080-Increase-Output_Waste_By_Distance-granularity.patch added
- File 0026-Increase-Output_Waste_By_Distance-granularity.patch 0026-Increase-Output_Waste_By_Distance-granularity.patch added
- Category set to General
- Status changed from New to Resolved
- Sprint/Milestone set to 3.0.0
Attached patches:
- Divide Output_Waste_By_Distance value by 100 when used
- Multiplies values by 100 in rulesets
- S3_0 patch multiplies values when loading 2.6 format ruleset
Updated by Marko Lindqvist about 5 years ago
- Status changed from Resolved to Closed
- Assignee set to Marko Lindqvist
Updated by Jacob Nevins almost 5 years ago
- Related to Feature #742039: Ruleset conversion for Output_Waste_By_Distance granularity change added