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Bug #736836

2 future techs gotten when city captured

Added by Marko Lindqvist almost 4 years ago. Updated almost 4 years ago.

Status:
Closed
Priority:
Normal
Category:
Server
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

Reported by javaxubuntu at
http://forum.freeciv.org/f/viewtopic.php?f=17&t=89922 :
"Load game from attached file (civ2civ3 ruleset).
End turn => I lost future tech 4.
Select all the missiles from Pattaya and use them to attack Al-Madina.
Use battleships against Al-Madina, then capture it with a paratrooper.
I get future tech 4 and future tech 5."

This seems to be because steal_a_tech() calls found_new_tech() twice for future techs, nothing to do with the tech loss or negative bulbs.

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