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Replace Conquer_Techs_Min|Max with Conquer_Tech_Pct
Current Conquer_Techs_Min + Conquer_Techs_Max in S3_0 and master (and in no d3f'd branch) allows random number of techs for a city conquest. For ruleset implementing randomly 0 or 1 techs for a city conquest that approach means 50% chance of getting the tech, and that percentage cannot be adjusted. I consider good support for 0/1 tech case much more important than supporting multiple techs for a city conquest (it would be much too overpowered in almost any ruleset).
So I propose ditching Conquer_Techs_Min & Conquer_Techs_Max in favor of Conquer_Tech_Pct effect that gives percentage chance of getting a tech from a city conquest.
#2 Updated by Marko Lindqvist about 3 years ago
- File 0011-Replace-Conquer_Techs_Min-and-Conquer_Techs_Max-with.patch 0011-Replace-Conquer_Techs_Min-and-Conquer_Techs_Max-with.patch added
- File 0006-Replace-Conquer_Techs_Min-and-Conquer_Techs_Max-with.patch 0006-Replace-Conquer_Techs_Min-and-Conquer_Techs_Max-with.patch added
- Status changed from New to Resolved