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Bug #753579

slingload container mission fails if players use a helicopter other than the horun they are given

Added by Tankbuster Paul 6 months ago. Updated 4 months ago.

Status:
Closed
Priority:
Normal
Assignee:
-
Start date:
Due date:
% Done:

0%

Estimated time:

History

#1 Updated by Tankbuster Paul 6 months ago

  • Subject changed from slingload container mission fails if players use a helicopter pother to slingload container mission fails if players use a helicopter other than the horun they are given

Need to refactor this mission to fix the incorrect fails

ATM, players must use the supplied huron, or the mission will fail the moment they lft the box

We should ignore the helicopter and concentrate on the container

A succeed is if the container gets on the ground near the objective,

A fail is if after the container is lifted, it gets to the ground and has no ropes attached away from the
A fail is if the players have no aircraft capable of slingloading the container
A fail is if the container has a dead helipcoter roped ito it

#2 Updated by Tankbuster Paul 6 months ago

MIght want to consider not classifying the blackfish as a slingloader, plauyers repott its hard to fly, altough, while testing it with new joystick day before yesterday, I had no issues like crus described.

further to above, blackfish cannot slingload!

#3 Updated by Tankbuster Paul 6 months ago

huron box is 7000

checking for lift choppers
configfile >> "CfgVehicles" >> "B_Heli_Transport_01_F" >> "slingLoadMaxCargoMass"
getnumber (configfile >> "CfgVehicles" >> typeof cursorobject >> "slingLoadMaxCargoMass" )
ghost hawk is 4000
humingbird and pawnee is 500
huron is 12000
mohawk is 5000
orca is 2000

empty taru is 13500

#4 Updated by Tankbuster Paul 6 months ago

So basically, only the taru, which players will rarely get (although have changed steal aircraft mission so that they can win taru no-box) and the huron are capable of lifting this container

#5 Updated by Tankbuster Paul 6 months ago

  • Status changed from New to Closed

fix (better fleet checking) committed in 2566
untested, but expected to work
closing

#6 Updated by Tankbuster Paul 6 months ago

new build of fail crits was busted, mission never got underway because speed of box was being tested and its done from the y axis of the box. if it's pciked up backwards, it gets a negative speed. so fixed that, test again tomorow

#7 Updated by Tankbuster Paul 6 months ago

  • Status changed from Closed to Assigned

#8 Updated by Tankbuster Paul 6 months ago

and it's still going to fail because it starts fleet checking straight away. It needs to either wait for the container to be unpacked, or until the mission is underway

#9 Updated by Tankbuster Paul 6 months ago

failure due to no helis is not checked until after the huron is unpacked.
committ 2599

#10 Updated by Tankbuster Paul 6 months ago

And it still fails because even though the fleet check is only done after airprizeawaitingassembly, this isn't set to true until after the airdrop is done. see if setting this variable earlier will fix this

#11 Updated by Tankbuster Paul 6 months ago

fixed now because that flag is now set much earlier by spawnairdrop

#12 Updated by Tankbuster Paul 4 months ago

  • Status changed from Assigned to Closed

closing as seen working inn testing

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