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Task #754621

change to gvs helipad to something from the vr helipad range

Added by Tankbuster Paul about 2 months ago. Updated 22 days ago.

Status:
Closed
Priority:
Normal
Assignee:
-
Start date:
Due date:
% Done:

0%

Estimated time:

History

#1 Updated by Tankbuster Paul about 2 months ago

Put these two in the same place, looks quite funky

VR_Area_01_circle_4_yellow_F
VR_Area_01_square_4x4_yellow_F

#2 Updated by Tankbuster Paul about 2 months ago

This looked rubbish. The helipads seem to align with the ground nice, perhaps they are decals, but the vr objects seemd to get half buried when on non even ground.

Still want to do something like this, perhaps do a setobjecttextureglobal on the jump target we currently use

#3 Updated by Tankbuster Paul about 1 month ago

  • Status changed from New to Assigned

Putting two jump targets there with one rotated by 45degrees looks nice, but the second one refuses to delete when fob undeploys.

investigate and fix

#4 Updated by Tankbuster Paul about 1 month ago

In a live server, test to see if the second jt is being put in the fobjects array, it should be.

#5 Updated by Tankbuster Paul 22 days ago

  • Status changed from Assigned to Closed

No jump pads being left behind on undeploy now, so closing

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