change to gvs helipad to something from the vr helipad range
Put these two in the same place, looks quite funky
This looked rubbish. The helipads seem to align with the ground nice, perhaps they are decals, but the vr objects seemd to get half buried when on non even ground.
Still want to do something like this, perhaps do a setobjecttextureglobal on the jump target we currently use
- Status changed from New to Assigned
Putting two jump targets there with one rotated by 45degrees looks nice, but the second one refuses to delete when fob undeploys.
investigate and fix
In a live server, test to see if the second jt is being put in the fobjects array, it should be.
- Status changed from Assigned to Closed
No jump pads being left behind on undeploy now, so closing
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