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Bug #757442
wrong Space Module score
0%
Description
Regardless of whether Space Modules are connected or not, each of them score 100 points.
By leaving them unconnected, spaceships get lighter and faster.
So we can cheat and get the same score as correctly built spaceship.
History
#1
Updated by Jacob Nevins over 2 years ago
- File 26spaceshop.tar.bz2 26spaceshop.tar.bz2 added
- File m-30-26-25-spaceship-pop-score.patch m-30-26-25-spaceship-pop-score.patch added
- Status changed from New to Resolved
- Assignee set to Jacob Nevins
- Sprint/Milestone set to 2.5.12
Oops. Fix attached.
I dug back through code history and didn't find any rationale for this; and it's been like that forever. (In particular, although the spaceship behaviour is closely modelled on Civ1, I don't think the score contribution is particularly closely modeled. Even if this were civ1 behaviour, it's silly behaviour.)
Also attached a hand-constructed savegame to test it.
#2
Updated by Jacob Nevins over 2 years ago
(At game end from this savegame, with the patch, score reduces from 580 to 280, which is what I expected.)
#3
Updated by Jacob Nevins over 2 years ago
- Status changed from Resolved to Closed