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Bug #763893
closedTurns to target indicates one less turn in 2.6
0%
Description
From http://freeciv.wikia.com/wiki/Forum:Some_tiny_issues (16):
In Freeciv 2.6.0 beta0 29c84a15cb gtk2, unit goto indicates one less turn to move target tile (and also unit info in info panel).
e.g. if Workers will move 3 grassland continuously with Goto, Freeciv 2.5.9 indicates "Turns to target: 3", but Freeciv 2.6.0 indicates "Turns to target: 2".
Files
Related issues
Updated by Jacob Nevins almost 5 years ago
- Related to Bug #763943: Client - Goto turns to target is incorrect added
Updated by Jacob Nevins almost 5 years ago
- Sprint/Milestone changed from 2.6.0 to 2.6.1
Updated by Jacob Nevins almost 5 years ago
- Blocks Task #656706: Handle http://freeciv.wikia.com/wiki/Forum:Some_tiny_issues added
Updated by Anonymous almost 5 years ago
- File pf_exh.patch pf_exh.patch added
- Status changed from New to Resolved
- Assignee set to Anonymous
It fixes also Bug #769530.
Updated by Anonymous almost 5 years ago
- File wtf.sav.bz2 wtf.sav.bz2 added
It fixes also AI pathfinding in some way.
Attached save game where player takes or destroys 2 at least - up to 5 AI cities ( AI protects last one only) take horseman - click end turn go and take
- without patch AI opens all or almost all cities.
After that patch AI doesnt escape with defenders anymore.