Bribe cost is halved regardless amount of damage
I checked at 2.6.0-RC1.
9 HP Warriors is half price of 10 HP Warriors.
9 HP Warriors and 1 HP Warriors are same price.
From http://freeciv.wikia.com/wiki/Forum:Some_tiny_issues (7):
When diplomat/spy try to bribe enemy units, and enemy unit has some damage, bribe cost is halved regardless amount of damage.
This ticket is already opened at GNA#25438, but GNA was shutdown.
If not good, please close this HRM ticket.
Now cost should change linearly from 51% to 99% for damaged units.
That's a rule change and should not go to S2_5 at least.
What's the correct behavior for civ/2 rulesets? Maybe we need to make this ruleset controlled.
It was just forgoten conversion to float in
> punit>hp / default_hp.
Switch to 2.6 if you like
- Target version changed from 2.5.12 to 2.6.0
- Status changed from Resolved to Closed
- Blocks Task #656706: Handle http://freeciv.wikia.com/wiki/Forum:Some_tiny_issues added
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