HostedRedmine.com has moved to the Planio platform. All logins and passwords remained the same. All users will be able to login and use Redmine just as before. Read more...
Bug #763896
Bribe cost is halved regardless amount of damage
0%
Description
I checked at 2.6.0-RC1.
9 HP Warriors is half price of 10 HP Warriors.
9 HP Warriors and 1 HP Warriors are same price.
From http://freeciv.wikia.com/wiki/Forum:Some_tiny_issues (7):
When diplomat/spy try to bribe enemy units, and enemy unit has some damage, bribe cost is halved regardless amount of damage.
(common\unit.c unit_bribe_cost)
--------
This ticket is already opened at GNA#25438, but GNA was shutdown.
If not good, please close this HRM ticket.
Related issues
History
#1
Updated by Anonymous over 2 years ago
- File fix_unit_bribe_cost.patch fix_unit_bribe_cost.patch added
- Status changed from New to Resolved
- Assignee set to Anonymous
Fixed.
Now cost should change linearly from 51% to 99% for damaged units.
#2
Updated by Marko Lindqvist over 2 years ago
That's a rule change and should not go to S2_5 at least.
What's the correct behavior for civ/2 rulesets? Maybe we need to make this ruleset controlled.
#3
Updated by Anonymous over 2 years ago
It was just forgoten conversion to float in -> punit->hp / default_hp.
Switch to 2.6 if you like
#4
Updated by Anonymous over 2 years ago
- Sprint/Milestone changed from 2.5.12 to 2.6.0
#5
Updated by Anonymous over 2 years ago
- Status changed from Resolved to Closed
#6
Updated by Jacob Nevins over 2 years ago
- Blocks Task #656706: Handle http://freeciv.wikia.com/wiki/Forum:Some_tiny_issues added