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Bug #764299
closedWhen using default/nationlist.ruleset, can't set ruleset default_government to one not in its allowed_govs
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Description
Tribal government was added to civ2civ3 ruleset, but it is not possible to change it as default or initial government, because it is not enlisted in allowed_govs.
Files
Updated by Marko Lindqvist almost 5 years ago
- Subject changed from Lack of Tribal in allowed_govs list in default/nationlist.ruleset to Lack of Tribal in allowed_govs list for civ2civ3
default/nationlist.ruleset (and the nations it includes) are meant for all standard rulesets, not only civ2civ3. Allowing tribal would break rulesets that do not have it.
Updated by Jacob Nevins almost 5 years ago
(The poster's original problem statement is on the forum: http://forum.freeciv.org/f/viewtopic.php?f=11&t=90346&p=98832#p98832)
Updated by Jacob Nevins almost 5 years ago
I can see their problem. This is better in 2.6 than 2.5.
I think they edited default_government in their nations.ruleset in their 2.5-based ruleset. This is a ruleset-specific file, so it's reasonable to reference ruleset-specific governments in it, but you still get an error from the generic nationlist restriction: 'Nation Abkhaz: init_government "Tribal" not allowed.'
2.6 doesn't have this problem. I think this is because in 2.5, the ruleset's default_government was simply propagated into nations at ruleset load time, but in gna patch #7278, I made a stronger distinction between ruleset and nation government. (To fix what I thought was a cosmetic issue, but it seems to have helped with this.)
The allowed_govs restriction in the generic nation list is there for a good reason, but it's getting in the way of legitimate constructs in 2.5, so it would be nice to lift the restriction in this case if it's easy. I don't think there's anything that needs doing for later branches.
Updated by Gyubal Wahazar almost 5 years ago
EDIT: I found workaround, just copied nationlist.ruleset to my ruleset dir and change include statement in my nations.ruleset.
Ticket can be closed.
Updated by Jacob Nevins almost 5 years ago
- File 25-init-default-allowed-gov-check.patch 25-init-default-allowed-gov-check.patch added
- Status changed from New to Resolved
- Assignee set to Jacob Nevins
- Sprint/Milestone set to 2.5.12
Sure, but you shouldn't have needed a workaround; the first thing you did should have worked. The point of default/nationlist.ruleset is for people to be able to use it in custom rulesets.
Attached a patch. Slightly faffy because I had to inline bits of lookup_government(), but it dies with S2_5, so I can live with that.
Updated by Jacob Nevins almost 5 years ago
- Subject changed from Lack of Tribal in allowed_govs list for civ2civ3 to When using default/nationlist.ruleset, can't set ruleset default_government to one not in its allowed_govs
Updated by Jacob Nevins almost 5 years ago
- Status changed from Resolved to Closed