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Bug #764299

closed

When using default/nationlist.ruleset, can't set ruleset default_government to one not in its allowed_govs

Added by Gyubal Wahazar almost 5 years ago. Updated almost 5 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

Tribal government was added to civ2civ3 ruleset, but it is not possible to change it as default or initial government, because it is not enlisted in allowed_govs.


Files

Actions #1

Updated by Marko Lindqvist almost 5 years ago

  • Subject changed from Lack of Tribal in allowed_govs list in default/nationlist.ruleset to Lack of Tribal in allowed_govs list for civ2civ3

default/nationlist.ruleset (and the nations it includes) are meant for all standard rulesets, not only civ2civ3. Allowing tribal would break rulesets that do not have it.

Actions #2

Updated by Jacob Nevins almost 5 years ago

(The poster's original problem statement is on the forum: http://forum.freeciv.org/f/viewtopic.php?f=11&t=90346&p=98832#p98832)

Actions #3

Updated by Jacob Nevins almost 5 years ago

I can see their problem. This is better in 2.6 than 2.5.

I think they edited default_government in their nations.ruleset in their 2.5-based ruleset. This is a ruleset-specific file, so it's reasonable to reference ruleset-specific governments in it, but you still get an error from the generic nationlist restriction: 'Nation Abkhaz: init_government "Tribal" not allowed.'

2.6 doesn't have this problem. I think this is because in 2.5, the ruleset's default_government was simply propagated into nations at ruleset load time, but in gna patch #7278, I made a stronger distinction between ruleset and nation government. (To fix what I thought was a cosmetic issue, but it seems to have helped with this.)

The allowed_govs restriction in the generic nation list is there for a good reason, but it's getting in the way of legitimate constructs in 2.5, so it would be nice to lift the restriction in this case if it's easy. I don't think there's anything that needs doing for later branches.

Actions #4

Updated by Gyubal Wahazar almost 5 years ago

EDIT: I found workaround, just copied nationlist.ruleset to my ruleset dir and change include statement in my nations.ruleset.
Ticket can be closed.

Actions #5

Updated by Jacob Nevins almost 5 years ago

Sure, but you shouldn't have needed a workaround; the first thing you did should have worked. The point of default/nationlist.ruleset is for people to be able to use it in custom rulesets.

Attached a patch. Slightly faffy because I had to inline bits of lookup_government(), but it dies with S2_5, so I can live with that.

Actions #6

Updated by Jacob Nevins almost 5 years ago

  • Subject changed from Lack of Tribal in allowed_govs list for civ2civ3 to When using default/nationlist.ruleset, can't set ruleset default_government to one not in its allowed_govs
Actions #7

Updated by Jacob Nevins almost 5 years ago

  • Status changed from Resolved to Closed

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