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Allow calling game_next_year() without side effects
For feature #764421, I want to calculate when the next year will be without actually advancing the game turn.
Currently, game_next_year() looks like a pure function but actually has side effects.
#2 Updated by Jacob Nevins about 3 years ago
- File m-30-next-year-function.patch m-30-next-year-function.patch added
- File 26-next-year-function.patch 26-next-year-function.patch added
- Status changed from In Progress to Resolved
This is a bit grotty because it involves passing a copy of packet_game_info around just for the calendar-related bits, whereas it would be nice to have those segregated in their own structure. But that's a bigger change that will probably touch the network protocol.