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Players that start game in contact cannot meet if one is AI
Originally reported on wiki by Robin Patterson:
When you choose an initial dispersion greater than zero, you run the risk of having one of your units placed right next to a unit of another nation. When that happens, you are at war and cannot make peace - "Diplomacy - Meet" is clickable but it produces no diplomacy screen. So you are perpetually at war with that nation (until one or other of you is eliminated).
I hope someone can fix this bug. To see it in action, choose a small map and large number of nations and maximum dispersion (10).
I've reproduced the inability to get a treaty screen in a single-player game. I think the problem might be that AI already initiated diplomacy (offering a cease-fire) but it was too early for the client, or something; saving and reloading, the client pops up diplomacy dialogs.
#1 Updated by Jacob Nevins almost 3 years ago
At the time the client receives PACKET_DIPLOMACY_INIT_MEETING and calls popup_diplomacy_dialog(), can_client_issue_orders() is returning FALSE, because client_state() is still C_S_PREPARING, because PACKET_START_PHASE (which puts the client into C_S_RUNNING) isn't received until later.
(There are a number of things which seem to go wrong like this at game start -- messages that would normally appear on the Messages tab appearing in the chat log, etc. Does the client need to go to C_S_RUNNING earlier?)
#6 Updated by Marko Lindqvist about 1 month ago
- File 0020-Send-meetings-opened-by-AI-players-met-thanks-to-dis.patch 0020-Send-meetings-opened-by-AI-players-met-thanks-to-dis.patch added
- File 0012-Send-meetings-opened-by-AI-players-met-thanks-to-dis.patch 0012-Send-meetings-opened-by-AI-players-met-thanks-to-dis.patch added
- Category set to Server
- Status changed from New to Resolved
- Sprint/Milestone set to 2.6.4