HostedRedmine.com has moved to the Planio platform. All logins and passwords remained the same. All users will be able to login and use Redmine just as before. Read more...
Path drawing for fueled units with fuel > 1
Reported by jtn at #gna 24990 (https://web.archive.org/web/https://gna.org/bugs/?24990).
In the attached savegame, [l tgt="unit" id=5272 name="Bomber" /] has 8 moves left this turn (24 total). I've set it a goto path of 9 tiles. I'd expect to see a filled-hexagon "path.step" labelled "1" at the 8th tile (to indicate that the bomber has reached the limit of its movement), but I don't.
Oddly there's a "path.step" labelled "1" on the origin tile, which there isn't for land units. This is labelled "1" even if I choose a shorter path which will finish this turn.
Now units show number on tile where they are out of moves.
Attached screenshot with new bomber path ( 8 moves).