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Bug #765079

Path drawing for fueled units with fuel > 1
0%
Description
Reported by jtn at #gna 24990 (https://web.archive.org/web/https://gna.org/bugs/?24990).
In the attached savegame, [l tgt="unit" id=5272 name="Bomber" /] has 8 moves left this turn (24 total). I've set it a goto path of 9 tiles. I'd expect to see a filled-hexagon "path.step" labelled "1" at the 8th tile (to indicate that the bomber has reached the limit of its movement), but I don't.
Oddly there's a "path.step" labelled "1" on the origin tile, which there isn't for land units. This is labelled "1" even if I choose a shorter path which will finish this turn.
Now units show number on tile where they are out of moves.
Attached screenshot with new bomber path ( 8 moves).
History
#1
Updated by Anonymous almost 4 years ago
- Status changed from Resolved to Closed
#2
Updated by Anonymous almost 4 years ago
- Status changed from Closed to In Progress
- Sprint/Milestone changed from 2.6.0 to 2.6.1
Reverted changes to all branches and reopened.
#3
Updated by Anonymous almost 4 years ago
- File pathfinding_finalize_pathV2.patch pathfinding_finalize_pathV2.patch added
- Status changed from In Progress to Resolved
Added new patch.
That's workaround, real bug lies somewhere else - probabaly is connected to Bug #765380
#4
Updated by Anonymous almost 4 years ago
- Status changed from Resolved to Closed