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Bug #765079

Path drawing for fueled units with fuel > 1

Added by Anonymous about 3 years ago. Updated about 3 years ago.

Status:
Closed
Priority:
Normal
Assignee:
-
Category:
General
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

Reported by jtn at #gna 24990 (https://web.archive.org/web/https://gna.org/bugs/?24990).

In the attached savegame, [l tgt="unit" id=5272 name="Bomber" /] has 8 moves left this turn (24 total). I've set it a goto path of 9 tiles. I'd expect to see a filled-hexagon "path.step" labelled "1" at the 8th tile (to indicate that the bomber has reached the limit of its movement), but I don't.
Oddly there's a "path.step" labelled "1" on the origin tile, which there isn't for land units. This is labelled "1" even if I choose a shorter path which will finish this turn.

Now units show number on tile where they are out of moves.

Attached screenshot with new bomber path ( 8 moves).

pathfinding_finalize_path.patch (633 Bytes) pathfinding_finalize_path.patch Anonymous, 2018-07-15 07:30 PM
bomber_path.png (534 KB) bomber_path.png Anonymous, 2018-07-15 07:30 PM
pathfinding_finalize_pathV2.patch (879 Bytes) pathfinding_finalize_pathV2.patch Anonymous, 2018-07-27 07:20 PM
250

History

#1 Updated by Anonymous about 3 years ago

  • Status changed from Resolved to Closed

#2 Updated by Anonymous about 3 years ago

  • Status changed from Closed to In Progress
  • Sprint/Milestone changed from 2.6.0 to 2.6.1

Reverted changes to all branches and reopened.

#3 Updated by Anonymous about 3 years ago

Added new patch.
That's workaround, real bug lies somewhere else - probabaly is connected to Bug #765380

#4 Updated by Anonymous about 3 years ago

  • Status changed from Resolved to Closed

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