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Feature #765945

Introduce clause_info structure

Added by Marko Lindqvist about 3 years ago. Updated almost 3 years ago.

Status:
Closed
Priority:
Normal
Category:
General
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

Initial version of the clause type specific clause_info structure contains information whether clause type is enabled in the game. This information is copied from game.info fields.

History

#1 Updated by Marko Lindqvist about 3 years ago

#3 Updated by Marko Lindqvist almost 3 years ago

  • Status changed from Resolved to In Progress

Those clause types that are not configurable are always disabled. They should be always enabled.

#4 Updated by Marko Lindqvist almost 3 years ago

- Enable clauses that are not explicitly configurable

#5 Updated by Marko Lindqvist almost 3 years ago

  • Status changed from Resolved to In Progress

#6 Updated by Marko Lindqvist almost 3 years ago

- Make it completely separate from those server settings to avoid bad interactions
- Read information from the ruleset instead, and support all clause types in that
- Send information to client too

#7 Updated by Jacob Nevins almost 3 years ago

Where are you going with this?

I've had some vague thoughts recently about ruleset-defined pacts (with no immediate plans to flesh them out) -- sounds like you're heading in about the same direction?

#8 Updated by Marko Lindqvist almost 3 years ago

Jacob Nevins wrote:

Where are you going with this?

The main thing is Feature #768208. I don't yet have much ideas beyond that.

#9 Updated by Marko Lindqvist almost 3 years ago

  • Status changed from Resolved to Closed
  • Assignee set to Marko Lindqvist

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