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Bug #767131

dispersion 'radius' is square on hex maps

Added by Jacob Nevins about 3 years ago. Updated almost 3 years ago.

Status:
Closed
Priority:
Low
Assignee:
-
Category:
Server
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

The dispersion option is described as "the radius within which the initial units are dispersed." However, the implementation is actually a square, even on hex maps. It should probably really be a radius, i.e. a hexagon on hex maps.

hex_dispersion.patch (551 Bytes) hex_dispersion.patch Anonymous, 2018-07-30 09:31 PM
army_of_explorers.png (896 KB) army_of_explorers.png Anonymous, 2018-07-30 09:37 PM
250

History

#1 Updated by Anonymous about 3 years ago

250

Patch attached.
Before patch with 240 starting units and 1 disperion - they were on 8 tiles,
now on 6 with average 40 units.

Attached new army of starting explorers with 4 dispersion ( looks funny)

#2 Updated by Anonymous about 3 years ago

  • Sprint/Milestone set to 2.6.1

#3 Updated by Anonymous almost 3 years ago

  • Status changed from Resolved to Closed

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