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Feature #770804
Add a multiplier to climate change rates
0%
Description
In lt.org games, climate change percentage accumulates too quickly. I would like to add percentage multipliers for global warming and nuclear winter rates.
Related issues
History
#2
Updated by Lexxie L over 3 years ago
Yes the formula seems to be based on how many tiles are polluted. In a large multiplayer game with large map and many players, this would exaggerate climate change and skew the game balance. Any ability to re-balance to scale with larger map / more players is probably a very needed improvement.
Thanks !
#3
Updated by Zoltán Žarkov over 3 years ago
It is scaled by map size, but the hardcoded coefficients are not very balanced.
#4
Updated by Marko Lindqvist over 3 years ago
- Category set to Server
Typo in helptexts (both of them). "mutiplier" should be "multiplier"
#5
Updated by Marko Lindqvist over 3 years ago
- Blocks Task #656466: S3_0 datafile format freeze (d3f) added
#6
Updated by Zoltán Žarkov over 3 years ago
- File 0001-Add-percentage-modifiers-to-global-warming-and-nucle.patch 0001-Add-percentage-modifiers-to-global-warming-and-nucle.patch added
- File 0004-Add-percentage-modifiers-to-global-warming-and-nucle.patch 0004-Add-percentage-modifiers-to-global-warming-and-nucle.patch added
- Fix typo
- Add S3_0 patch
#7
Updated by Marko Lindqvist over 3 years ago
- Status changed from New to Resolved
- Assignee set to Marko Lindqvist
#8
Updated by Marko Lindqvist over 3 years ago
- Status changed from Resolved to Closed