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Feature #770804

Add a multiplier to climate change rates

Added by Zoltán Žarkov about 3 years ago. Updated about 3 years ago.

Status:
Closed
Priority:
Normal
Category:
Server
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

In lt.org games, climate change percentage accumulates too quickly. I would like to add percentage multipliers for global warming and nuclear winter rates.


Related issues

Blocks Freeciv - Task #656466: S3_0 datafile format freeze (d3f)Closed2019-10-05

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History

#2 Updated by Lexxie L about 3 years ago

Yes the formula seems to be based on how many tiles are polluted. In a large multiplayer game with large map and many players, this would exaggerate climate change and skew the game balance. Any ability to re-balance to scale with larger map / more players is probably a very needed improvement.

Thanks !

#3 Updated by Zoltán Žarkov about 3 years ago

It is scaled by map size, but the hardcoded coefficients are not very balanced.

#4 Updated by Marko Lindqvist about 3 years ago

  • Category set to Server

Typo in helptexts (both of them). "mutiplier" should be "multiplier"

#5 Updated by Marko Lindqvist about 3 years ago

  • Blocks Task #656466: S3_0 datafile format freeze (d3f) added

#7 Updated by Marko Lindqvist about 3 years ago

  • Status changed from New to Resolved
  • Assignee set to Marko Lindqvist

#8 Updated by Marko Lindqvist about 3 years ago

  • Status changed from Resolved to Closed

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