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City workers are auto-arranged when settler built, causing rapture to stall
When a settler is built, auto_arrange_workers uses a CMA that ensures a food surplus, and sets some CMA factors to hardcoded values. This can be troublesome when building a settler when you are trying to rapture-grow a city. auto_arrange_workers does not attempt to keep a city celebrating, so rapture will often stall.
Proposed simple solution is to set cmp.require_happy to pcity->was_happy- presumably most players would mind much less if the server assumes they want to keep the city celebrating. A better solution might be to give players control over server-side CMA.
#2 Updated by Lexxie L over 3 years ago
At some point for a short while about a year and a half ago (ish?) this problem didn't happen, but then end-turn behaviour reverted to some prior sequence. That's a shame because there were some good things that got thrown out. Like this never happened, and you could build a Settler on the same turn you went to population 2.
#6 Updated by Lexxie L over 3 years ago
yeah also I did some more tests, auto-rearrange is kinda nullifying what you pick for rapture... including specialists... you might do lots of tax collectors because you need gold to survive, and nope, it decides you wanted scientists instead... this is frustrating when altering tax rates and specialists to tune what you need for next turn and you don't get anything like what it said you were getting