Project

General

Profile

Bug #775657

Text output order - bunny hat, alcohol, drink me tattoo

Added by Preferred Cardmember 22 days ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
-
Target version:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

I may have a save for this, I'll look to upload it later.

I was wearing the bunny hat with one 'offer' to have it removable, and was one drink from passing out. I offered a drink to a gladiator and took the sip. The triggered outcome was approximately as follows:

Pass out and transport to chambers, get drink me tattoo. Start drinking all liquids. Then get the gladiator drinks and hat is free text. The order may be a little different, I'm working from memory.

Suggestion: have the player sip on offer code execute after the npc sip code executes. This should then run, as above, npc drink - hat loosens - passout - tattoo & any automatic effects.

Also available in: Atom PDF