Text output order - bunny hat, alcohol, drink me tattoo
I may have a save for this, I'll look to upload it later.
I was wearing the bunny hat with one 'offer' to have it removable, and was one drink from passing out. I offered a drink to a gladiator and took the sip. The triggered outcome was approximately as follows:
Pass out and transport to chambers, get drink me tattoo. Start drinking all liquids. Then get the gladiator drinks and hat is free text. The order may be a little different, I'm working from memory.
Suggestion: have the player sip on offer code execute after the npc sip code executes. This should then run, as above, npc drink - hat loosens - passout - tattoo & any automatic effects.