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Save Lua tables in savegames
Without this, Lua scripting can not be advanced enough for anything past hut hook. At least, we have to serialize non-metatabled tables, or tables with a way to serialize them recorded in the metatable, and standard functions. We must mind table insertion cycles (that are currently ignored by
listenv() that is a bug). We should not save the API itself (and maybe we should lock the variables, but it will be another task). Some functions and tables provided by the ruleset also should not be saved in savegames (maybe most of them).
Here comes a draft (script loadable to any version right now that is going to be preloaded in tolua_common_[az].pkg when the code will be bugfixed).