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Feature #824590

Hard require that space parts are Special genus

Added by Alexandro Ignatiev over 2 years ago. Updated about 1 month ago.

Status:
Closed
Priority:
Low
Category:
General
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

Just put such a hard requirement for SS_* effects. This does not affect anything existing, since I know it, but just makes it possible to define building genus as limitation on how many such buildings can at maximum exist in a game (Special=zero, GW=one per game, SW=one per player at time, Impr=one per city at time). This may help further development.

0031-Sanity-check-space-part-genus.patch (1.25 KB) 0031-Sanity-check-space-part-genus.patch master, S3_1 Marko Lindqvist, 2021-09-10 04:22 PM
0014-Sanity-check-space-part-genus.patch (4.29 KB) 0014-Sanity-check-space-part-genus.patch S3_0 Marko Lindqvist, 2021-09-10 04:22 PM

History

#1 Updated by Marko Lindqvist 7 months ago

  • Sprint/Milestone changed from 3.0.0-beta1 to 3.0.0-beta2

#2 Updated by Marko Lindqvist 5 months ago

  • Sprint/Milestone changed from 3.0.0-beta2 to 3.0.0-beta3

#3 Updated by Marko Lindqvist about 1 month ago

These patches depend on get_potential_improvement_bonus() rework from https://osdn.net/projects/freeciv/ticket/42836

#4 Updated by Marko Lindqvist about 1 month ago

  • Status changed from Resolved to Closed
  • Assignee set to Marko Lindqvist

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