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Feature #824590
closedHard require that space parts are Special genus
Start date:
Due date:
% Done:
0%
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Description
Just put such a hard requirement for SS_* effects. This does not affect anything existing, since I know it, but just makes it possible to define building genus as limitation on how many such buildings can at maximum exist in a game (Special=zero, GW=one per game, SW=one per player at time, Impr=one per city at time). This may help further development.
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Updated by Marko Lindqvist about 2 years ago
- Sprint/Milestone changed from 3.0.0-beta1 to 3.0.0-beta2
Updated by Marko Lindqvist almost 2 years ago
- Sprint/Milestone changed from 3.0.0-beta2 to 3.0.0-beta3
Updated by Marko Lindqvist over 1 year ago
- File 0031-Sanity-check-space-part-genus.patch 0031-Sanity-check-space-part-genus.patch added
- File 0014-Sanity-check-space-part-genus.patch 0014-Sanity-check-space-part-genus.patch added
- Category set to General
- Status changed from New to Resolved
These patches depend on get_potential_improvement_bonus() rework from https://osdn.net/projects/freeciv/ticket/42836
Updated by Marko Lindqvist over 1 year ago
- Status changed from Resolved to Closed
- Assignee set to Marko Lindqvist
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