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Feature #830181

closed

Tweak civ2civ3/sandbox culture victory thresholds again?

Added by Jacob Nevins almost 4 years ago. Updated over 2 years ago.

Status:
Closed
Priority:
Normal
Category:
Rulesets
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

In July 2018, bug #766716 increased civ2civ3/sandbox victory_min_points from 10000 to 18000. (Leaving victory_lead_pct alone, at 200.)

In #766716-5 in Oct 2018, bard commented:

I agree 10000 is a bit low. Something between 15000 and 20000 sounds good to me for civ2civ3/sandbox. I'd vote for 20000 with a lower victory_lead_pct. Which value of victory_lead_pct would allow to win with 20000 when the second player is below 15000?

In civ2civ3_earth v2018_10 (feature #780549), bard has indeed increased victory_min_points to 20000, but left victory_lead_pct alone.

I victory_lead_pct=33 would give the effect bard suggests.


Files


Related issues

Related to Freeciv - Bug #766716: experimental ruleset: culture victory_min_points is too lowClosedMarko Lindqvist

Actions
Related to Freeciv - Feature #780549: Updated Modpack civ2civ3_earth for v2.6 (2018_10)ClosedJacob Nevins

Actions
Actions #1

Updated by Jacob Nevins almost 4 years ago

  • Related to Bug #766716: experimental ruleset: culture victory_min_points is too low added
Actions #2

Updated by Jacob Nevins almost 4 years ago

  • Related to Feature #780549: Updated Modpack civ2civ3_earth for v2.6 (2018_10) added
Actions #3

Updated by Marko Lindqvist over 2 years ago

New version (3.0) is a good time to do such a change.

Attached patch sets values to suggested 20000 & 33

Actions #4

Updated by Marko Lindqvist over 2 years ago

  • Status changed from Resolved to Closed
  • Assignee set to Marko Lindqvist

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