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Clear/free rally points when city is destroyed
Currently memory leaking unit orders struct when city is destroyed. Also, we should not preserve rally points when transferring city.
#2 Updated by Marko Lindqvist 3 months ago
- File 0010-Clear-Qt-client-rally-points-when-city-is-removed.patch 0010-Clear-Qt-client-rally-points-when-city-is-removed.patch added
- File 0008-Clear-Qt-client-rally-points-when-city-is-removed.patch 0008-Clear-Qt-client-rally-points-when-city-is-removed.patch added
- Status changed from In Progress to Resolved
#3 Updated by Marko Lindqvist 3 months ago
- Subject changed from Clear/free rally points when city is transferred/destroyed to Clear/free rally points when city is destroyed
Patch here handles only the city destruction case, and handling also the city transfer case will require significant amount of code -> Split to separate ticket Feature #892395.