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Feature #850656
Place initial units for players in shuffled order
Start date:
Due date:
% Done:
0%
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Description
Jacob Nevins in Bug #767133:
"(Probably that player iteration in init_new_game() ought to be using shuffled player order anyway, since one player's unit placement can impact a later one.)"
History
#1
Updated by Marko Lindqvist almost 2 years ago
- File 0021-Use-shuffled-player-order-when-placing-startunits.patch 0021-Use-shuffled-player-order-when-placing-startunits.patch added
- Status changed from New to Resolved
- Sprint/Milestone set to 2.6.3
Targeting also to stable branches as considering old behavior fairness bug.
#2
Updated by Marko Lindqvist almost 2 years ago
- Status changed from Resolved to Closed
- Assignee set to Marko Lindqvist