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Bug #850672
frame_by_frame_animation: High client CPU usage after nuclear explosion
Start date:
Due date:
% Done:
0%
Estimated time:
Description
ANIM_NUKE was never marked as "finished".
(The drawing still doesn't look right to me, but that's a topic for another ticket.
History
#1
Updated by Jacob Nevins over 2 years ago
- File m-30-26-anim-nuke-finish.patch m-30-26-anim-nuke-finish.patch added
- Status changed from In Progress to Resolved
#2
Updated by Jacob Nevins over 2 years ago
- Status changed from Resolved to Closed