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"You sight your first foreign shore!" comes a turn too late (2.6.1+, civ2civ3)
In the attached savegame, you can see your first foreign shore - it's at [l tgt="tile" x=72 y=90 /]. But you have to press Turn Done to get the message. You could have a Dimplomat on a mountain elsewhere seeing an apparent island and not know which is foreign (vs a peninsula of this continent). If the message was printed the moment your unit sighted the tile, you'd know which is which.
#1 Updated by Marko Lindqvist over 2 years ago
That's a ruleset defined message for an achievement. Changing the timing would require changing the rules as current rule is that achievements are granted at turn change. This is partly to make game fair if an achievement is defined unique and multiple players meet its requirements at the same turn, especially when phasemode is something else than concurrent movement. Achievement should not automatically go to the first player moving units, but everyone should have equal chance of getting it.
#4 Updated by Chippo Elder over 2 years ago
Marko Lindqvist wrote:
I wonder if we could improve the situation as simply as by changing the wording of the message?
Absolutely, from my point of view! If the message said "You sight your first foreign shore at (x,y)!", that would completely solve my issues. And certain clients could suppress/modify that message from the server and put a tile link around the tile, or whatever.
I'm assuming that the chatline links are a private client thing supported only by those clients that want to (qt, gtk) and not a server protocol thing. If they are part of the server protocol, the message could include a link.
#6 Updated by Marko Lindqvist over 1 year ago
- File 0017-Use-past-tense-in-Land-Ahoy-achievement-messages.patch 0017-Use-past-tense-in-Land-Ahoy-achievement-messages.patch added
- Category set to Rulesets
- Status changed from New to Resolved
- Sprint/Milestone set to 2.6.3