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Bug #865085
civ2 ruleset: give Fighters defense bonus against bombers
0%
Description
For better CivII compatibility, [Stealth] Fighters should have "DefenseMultiplier", 3
against [Stealth] Bombers.
Related issues
History
#1
Updated by Alexandro Ignatiev about 2 years ago
- Related to Feature #865084: Scramble combat bonus added
#3
Updated by Marko Lindqvist about 2 years ago
- Sprint/Milestone changed from 3.0.0 to 2.6.3
#4
Updated by Alexandro Ignatiev about 2 years ago
Probably, a bit later.
Actually, with SAM, it gives way too much (8x instead of 4x), maybe just tripled value (6x with SAM) will be enough? I would consider even just doubled, as it should not be applied to airbases at all, but I doubt it isn't too small for cities with no SAM.
#5
Updated by Marko Lindqvist over 1 year ago
- Sprint/Milestone changed from 2.6.3 to 2.6.4
#6
Updated by Marko Lindqvist about 1 year ago
Alexandro Ignatiev wrote:
Probably, a bit later.
Maybe in time for 2.6.4?
#7
Updated by Alexandro Ignatiev about 1 year ago
Added bonuses for 2.6 (likely goes also for 3.0), considering some suggestions about probability that it's not an airbase and there is SAM.
#8
Updated by Alexandro Ignatiev about 1 year ago
No. It's wrong that early fighter has the same defense against stealth bomber as novel one. Used defense divider to reduce the defense a bit.
Defender SAM Ratio if attacker is Bomber Stealth bomber Fighter - 12:12 7.5:16 + 24:12 15:16 wanted 12:12 12:16 Stealth Fighter - 12:12 8:16 + 24:12 16:16 wanted 16:12 16:16
It's the best approximation I could get.
#9
Updated by Marko Lindqvist about 1 year ago
- As you add "quiet" column, it should be explicitly set to all rows, not only to the new row
- Please add a comment why DefenseMultiplier is higher against Stealth Bomber than regular one. Otherwise in a few years time someone is about to see that, not to notice that there's DefenseDivider in Stealth Bomber side, and "fix" it.
#10
Updated by Marko Lindqvist about 1 year ago
(This is one of the patches I'd still want to 3.0.0-beta1, but there's not many days to get it in if we want it included to final testing rounds)
#12
Updated by Marko Lindqvist about 1 year ago
- File 0028-civ2-add-an-approximation-for-fighters-scramble-mech.patch 0028-civ2-add-an-approximation-for-fighters-scramble-mech.patch added
- File 0019-civ2-add-an-approximation-for-fighters-scramble-mech.patch 0019-civ2-add-an-approximation-for-fighters-scramble-mech.patch added
- Ported to other branches
#13
Updated by Marko Lindqvist about 1 year ago
- Status changed from New to Resolved
- Assignee set to Marko Lindqvist
#14
Updated by Marko Lindqvist about 1 year ago
Usually we don't accept rule changes to already-released branches, but civ1 and civ2 rulesets follow different rules. As their goal is civ1/civ2 compatibility, rule changes improving that compatibility are considered bug fixes.
#15
Updated by Marko Lindqvist about 1 year ago
- Related to Feature #922015: Defense bonuses for Fighters against Bombers in rulesets other than civ2 added
#16
Updated by Alexandro Ignatiev about 1 year ago
Rear thinking: as 2.6 AI does not build fighters and it is not going to be fixed, this change makes AI weaker...
#17
Updated by Marko Lindqvist about 1 year ago
- Sprint/Milestone changed from 2.6.4 to 3.0.0-beta1
Alexandro Ignatiev wrote:
Rear thinking: as 2.6 AI does not build fighters and it is not going to be fixed, this change makes AI weaker...
This is true for 3.0 also (and maybe some branches to the future), but you're right. This is probably too controversial change to be included in a mature branch that has already produced several releases. Let's retarget to 3.0.
#18
Updated by Alexandro Ignatiev about 1 year ago
OTOH, per #922066 it's unlikely that AI has ever built any bombers in 2.6...
#19
Updated by Marko Lindqvist about 1 year ago
- Status changed from Resolved to Closed
Alexandro Ignatiev wrote:
OTOH, per #922066 it's unlikely that AI has ever built any bombers in 2.6...
But it will once that bug gets fixed. So not messing with S2_6 with this patch.