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Bug #871684

open

Fix inaccurate calculation of Production in demographics.

Added by Lexxie L about 4 years ago. Updated over 3 years ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
-
Sprint/Milestone:
-
Start date:
Due date:
% Done:

0%

Estimated time:

Description

The phase in which demographics for net production is calculated, is after city growth (and thus, after new tile re-arrangements of city tile-workers.) Thus, the net production given is NOT the actual production. This results in production demographics being wildly inaccurate in rulesets with rapture or low food box or on any turn where a significant portion of cities change population.

On FCW this was fixed here:
https://github.com/Lexxie9952/fcw.org-server/commit/fd7ab53370b19d8537bde84d64f43f4fdf05b4a7

Actions #1

Updated by Marko Lindqvist about 4 years ago

That FCW patch to move mfg score calculation to the end of the previous turn seems not to handle beginning of a gaming session (loading from a saved game) in any way. It seem the mfg score is just uninitialized value in the first turn of the session.

Actions #2

Updated by Marko Lindqvist about 4 years ago

  • Tracker changed from Task to Bug
Actions #3

Updated by Marko Lindqvist over 3 years ago

Marko Lindqvist wrote:

That FCW patch to move mfg score calculation to the end of the previous turn seems not to handle beginning of a gaming session (loading from a saved game) in any way. It seem the mfg score is just uninitialized value in the first turn of the session.

Any updates on this?

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