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Bug #872218
find_something_to_kill() reserve calculation assumes virtual unit with movement of 1
Start date:
Due date:
% Done:
0%
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Description
The unit of invasion.attack is number of attacks, not unit's attacking, yet find_something_to_kill() unconditionally adds exactly 1 to 'reserves' for the virtual unit under consideration.
History
#1
Updated by Marko Lindqvist 11 months ago
- File 0033-AI-Use-considered-unit-s-attack-count-in-city-bashin.patch 0033-AI-Use-considered-unit-s-attack-count-in-city-bashin.patch added
- Status changed from New to Resolved
- Sprint/Milestone set to 2.6.3
#2
Updated by Marko Lindqvist 4 months ago
- Sprint/Milestone changed from 2.6.3 to 2.6.4
#3
Updated by Marko Lindqvist 4 months ago
I've now finally been run some autogames with this for testing purposes, and plan to push this soon after 2.6.3 has been released.
#4
Updated by Marko Lindqvist 3 months ago
- Status changed from Resolved to Closed
- Assignee set to Marko Lindqvist