Project

Profile

Help

HostedRedmine.com has moved to the Planio platform. All logins and passwords remained the same. All users will be able to login and use Redmine just as before. Read more...

Bug #872218

find_something_to_kill() reserve calculation assumes virtual unit with movement of 1

Added by Marko Lindqvist over 1 year ago. Updated 10 months ago.

Status:
Closed
Priority:
Normal
Category:
AI
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

The unit of invasion.attack is number of attacks, not unit's attacking, yet find_something_to_kill() unconditionally adds exactly 1 to 'reserves' for the virtual unit under consideration.

History

#2 Updated by Marko Lindqvist 10 months ago

  • Sprint/Milestone changed from 2.6.3 to 2.6.4

#3 Updated by Marko Lindqvist 10 months ago

I've now finally been run some autogames with this for testing purposes, and plan to push this soon after 2.6.3 has been released.

#4 Updated by Marko Lindqvist 10 months ago

  • Status changed from Resolved to Closed
  • Assignee set to Marko Lindqvist

Also available in: Atom PDF