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Bug #872573

civ2civ3: Ecclesiastical Palace documentation claim that it's fully blown second capital

Added by Marko Lindqvist about 1 year ago. Updated 9 months ago.

Status:
Closed
Priority:
Normal
Category:
Documentation
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

civ2civ3 Ecclesiastical Palace is a Gov_Center, not a Capital_City. This means it will affect corruption and waste, but not to have other effects of an Capital. Yet its documentation list all the effects of an capital.
For master, where ruleset format will make it possible, the course of action will be to implement it as a fully blown secondary capital. That will happen in Feature #872572.
This ticket is about correcting the documentation in stable branches.


Related issues

Related to Freeciv - Feature #872572: civ2civ3: Make Ecclesiastical Palace a secondary capitalClosed

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Related to Freeciv - Feature #871681: Fix inability to properly harness Gov_Center effect in important cases.Closed

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Related to Freeciv - Feature #898469: S2_6/S3_0: Update Ecclesiastical Palace help in sandbox as done in civ2civ3Closed

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History

#2 Updated by Marko Lindqvist about 1 year ago

  • Related to Feature #872572: civ2civ3: Make Ecclesiastical Palace a secondary capital added

#3 Updated by Marko Lindqvist about 1 year ago

  • Related to Feature #871681: Fix inability to properly harness Gov_Center effect in important cases. added

#4 Updated by Marko Lindqvist about 1 year ago

  • Status changed from Resolved to Closed
  • Assignee set to Marko Lindqvist

#5 Updated by Ilkka Virta 9 months ago

Is removing "cannot be incited to revolt" right, though? As far as I can tell, it still prevents inciting a revolt, same as a Palace:

[actionenabler_incite_city]
action = "Incite City" 
actor_reqs    = ...
target_reqs  =
    { "type",   "name", "range", "present" 
      ...
      "Building", "Palace", "City", FALSE
      "Building", "Ecclesiastical Palace", "City", FALSE
      "Building", "Mausoleum of Mausolos", "Player", FALSE
    }

https://github.com/freeciv/freeciv/blob/S2_6/data/civ2civ3/game.ruleset#L397

#6 Updated by Marko Lindqvist 9 months ago

  • Status changed from Closed to In Progress

#7 Updated by Marko Lindqvist 9 months ago

Ilkka Virta wrote:

Is removing "cannot be incited to revolt" right, though? As far as I can tell, it still prevents inciting a revolt

Updated patch for S2_6_2 where no commit has been pushed yet. S2_6 and S3_0 where the original commit has already been pushed will need this as additional fix.

#8 Updated by Marko Lindqvist 9 months ago

Ilkka Virta wrote:

Is removing "cannot be incited to revolt" right, though? As far as I can tell, it still prevents inciting a revolt, same as a Palace:

- Patch to fix that in S2_6 & S3_0

#9 Updated by Marko Lindqvist 9 months ago

  • Status changed from Resolved to Closed

#10 Updated by Marko Lindqvist 8 months ago

  • Related to Feature #898469: S2_6/S3_0: Update Ecclesiastical Palace help in sandbox as done in civ2civ3 added

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