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Bug #904268

Away player's production changed when NOT needed

Added by Marko Lindqvist about 1 month ago. Updated about 1 month ago.

Status:
Closed
Priority:
Normal
Category:
AI
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

Part of the https://github.com/freeciv/freeciv/pull/27 reported by Frelhelm is that when dai_city_choose_build() tries to avoid changing production for away (human) players unless absolutely necessary, it has check about old production having been finished negated. That means it thinks new production is needed when ever old production has not finished.

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