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Qt - in the map view, display the unit stack count
- no more middle mouse clicking to search for the short stack or the transport that can take more units.
0 through 20 use unicode circled number characters. Greater than 20 uses a lower quality drawText() construct.
Please review and advise while the GTK and SDL implementation.
#1 Updated by Marko Lindqvist 19 days ago
- Category set to Client
- Sprint/Milestone set to 3.1.0
How does it show loaded transport of enemy player? Seems like it would show stack size of the transport itself (1) if there's no other units in the tile.
I don't see you freeing the stack size sprites anywhere, nor inserting them to the hash where they would be automatically freed from.