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Feature #920427

Handle both Frighten and Enter huts on the same tile

Added by Sveinung Kvilhaugsvik 15 days ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
-
Sprint/Milestone:
-
Start date:
Due date:
% Done:

0%

Estimated time:

Description

Marko Lindqvist wrote in Feature #919139:

Does this work correctly with multiple hut kind of extras in the same tile? Having separate actions for entering hut and frightening one makes it even possible that there's a hut in the tile that should be entered and another hut that should be frightened. I think you currently guard against that by retaining the unit property of hut_behavior (same unit cannot have both enterable and frightenable huts), but something to keep in mind for the future?

My current goal for 3.1 is to get to a point where hut_behavior is replaced by a single unit class flag "Frighten". This guard against a unit entering a tile where some huts will be entered and others frightened.

One possible solution is to use Feature #920423 and Feature #920424. So "Enter Hut" enters huts, moves to the tile and is forced to perform "Frighten Hut".


Related issues

Related to Freeciv - Feature #920423: Own tile targeted hut entry and frightening New

<a title="Actions" class="icon-only icon-actions js-contextmenu" href="#">Actions</a>
Related to Freeciv - Feature #920424: Unit moved to tile action auto performerNew

<a title="Actions" class="icon-only icon-actions js-contextmenu" href="#">Actions</a>
Related to Freeciv - Feature #919139: Action enabler controlled hut poppingClosed

<a title="Actions" class="icon-only icon-actions js-contextmenu" href="#">Actions</a>

History

#1 Updated by Sveinung Kvilhaugsvik 15 days ago

  • Related to Feature #920423: Own tile targeted hut entry and frightening added

#2 Updated by Sveinung Kvilhaugsvik 15 days ago

  • Related to Feature #920424: Unit moved to tile action auto performer added

#3 Updated by Sveinung Kvilhaugsvik 15 days ago

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