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Units costing less than 10 shields have 0 bribe cost.
blamed lines of code:
/* Consider the build cost. */
cost *= (unit_build_shield_cost_base(punit) / 10;
FIX: Forcing those to (float) fixed it at FCW, but note, FCW version of this function is divergent and has other vars also previously changed to float. So if changing that one line doesn't work, recommend changing more things to float and/or looking at the fcw.org version of the function which no longer has this bug.
#2 Updated by Marko Lindqvist about 2 months ago
- File 0049-Make-unit-build-cost-s-effect-on-bribe-cost-float.patch 0049-Make-unit-build-cost-s-effect-on-bribe-cost-float.patch added
- File 0030-Make-unit-build-cost-s-effect-on-bribe-cost-float.patch 0030-Make-unit-build-cost-s-effect-on-bribe-cost-float.patch added
- Category set to General
- Status changed from New to Resolved
- Sprint/Milestone set to 2.6.5
Please open new tickets to osdn ( https://osdn.net/projects/freeciv/ticket/ ) in the future. We are phasing out hrm.